I am sad to say that War Strike 2 is essentially dead. War Strike: A WWII Story was honestly not very successful. And combined with school and family matter I don't believe that putting my time towards a game that will not be successful is worth it. Therefore, I have begun to work on something very, very large. Something that I believe will be more successful than War Strike. I also believe that the only reason I am able to do this is due to the math that I have learned so far during high school(and during middle school). I say this because a lot of the work I am doing involves working with terrain generation. My goal is to make a game about exploration and planetary battles. To make a more immersive game, I need terrain generation that is efficient and terrain generation that actually looks good. To do this, I am using an algorithm called Dual Contouring. For length purposes, I will keep my explanation of this algorithm simple. First, I create a 3d grid(like a piece of graph pap